GEOFF BOTTOMS appreciates the local touch brought to a production of Dickens’s perennial classic
Marx-inspired cult classic makes waves again
The first work of interactive art to seriously consider, in Marxist terms, material conditions and why we are the way we are, suggests SCOTT ALSWORTH
Disco Elysium: The Final Cut
PC / Mac / Playstation 4 and 5 / Xbox / Nintendo Switch / Stadia
ZA/UM
SOME years ago, Disco Elysium made video game history — and it did so by breaking all the rules.
Developed by the indie studio, ZA/UM, it not only achieved instant commercial success but received unanimous praise from critics, as well as a number of prestigious awards.
Although such acclaim isn’t unusual in itself, what is unusual is that it was lavished on a team who publicly thanked Marx and Engels for their “political education.”
Similar stories
JOHN GREEN is stirred by an ambitious art project that explores solidarity and the shared memory of occupation
SCOTT ALSWORTH foresees the coming of the smaller, leaner, and class conscious indie studio, with art as its guiding star
SCOTT ALSWORTH hears the call to burn down and rebuild the video game industry from the bottom up
A no-nonsense ex-Garda female cop, Scandi-noir’s newest flawed hero, the lure of Aussie gold, and unexpected decency in Silicon valley



